Collision()

Collision_Case, Collision_Handler_Settings, Collision_Handler, Collision_Handler_End

Example (Putting it Together)

Lua

-- Requires Physics to be activated 
_Collision_Handler_Settings
  _Collision_Case "img_roca*", "img_ship"  -- Rocks hitting the ship
  _Collision_Case "img_bullet*", "img_enemy*" -- Bullets hitting enemies
 _Collision_Handler_End

Things to Note

Collision_Check()

This is a Lu C Studio internal function. While powerful, you likely won't interact with it directly.