Adcolony_Load()

Adcolony_Show()

Important: Use Adcolony_is_Loaded() to check if an ad is ready before trying to show it.

Adcolony_is_Loaded()

Example Workflow

Lua

-- Load an interstitial ad for "zone1"
Adcolony_Load("zone1")

-- ... later in your game logic ...

if Adcolony_is_Loaded("zone1") then
    Adcolony_Show("zone1")
end

Let's Explore!

  1. Rewarded Ads: Want to investigate how to differentiate between interstitial and rewarded ads and implement those?

  2. Troubleshooting: Anticipate common error scenarios (ad not loading, etc.) and how to debug them?

Admob_Height()

Admob_Hide()

Let's See it in Action!

Hypothetical Scenario: You have a game with an optional button to "Hide Ads".

Lua

-- Function called when the user presses the "Hide Ads" button
function onHideAdsPressed()
    Admob_Hide()  
end

Considerations

What would you like to focus on next?

  1. Essential Setup: Do you want to go through the Admob initialization process (the Admob_Init() or Admob_Implementation() functions)?

  2. Loading an Ad: Would you like to practice with the Admob_Load() command and its parameters?

Admob_Implementation()

Admob_Init()

Important:

Example (Basic Initialization)

Lua

Admob_Init("YOUR_ADMOB_APP_KEY", "testMode=true")  

Let's Practice

Would you like to:

  1. Test Mode: Experiment with enabling/disabling test ads within initialization?

  2. Event Handling: Write some simple callback functions (e.g., print a message when an ad loads)?

Admob_Interstitial()

Why the Callback? Since interstitial ads often disrupt gameplay, you need to know when they're finished so you can resume your game logic.

Example:

Lua

function resumeGameAfterAd()
    -- Restart the game level, etc.
end

Admob_Interstitial(resumeGame afterAd)

Admob_Load()

Example:

Lua

Admob_Load("interstitial", "adUnitId=YOUR_INTERSTITIAL_AD_UNIT_ID, childSafe=true")

Admob_Rewarded()

Example (Conceptual):

Lua

function onNoRewardedAd() 
    print("No rewarded ad available at the moment.")
end

function onRewardedAdSuccess() 
    givePlayerExtraCoins() 
end

function onRewardedAdFailed()
    print("Sorry, you didn't watch the entire ad.")
end

Admob_Rewarded(onNoRewardedAd, onRewardedAdSuccess, onRewardedAdFailed)

Admob_Set_Video_Ad_Volume()

Admob_Show()

Important:

Let's Experiment!

Would you like to:

  1. Banner Ad Placement: Practice displaying banner ads at the top or bottom of the screen using the y= parameter in Admob_Show()?

  2. Volume Control: Test out different volume levels for video ads using Admob_Set_Video_Ad_Volume()?

Admob_is_Loaded()

Example:

Lua

if Admob_is_Loaded("interstitial") then
   Admob_Show("interstitial")
end

Ads_Removed()

Important: You would need to implement your own system for in-app purchases or subscriptions to handle ad removal, and integrate that logic with this function's result.

Putting it All Together: A Common Ad Workflow

  1. Initialization: Call Admob_Init().

  2. Preloading: Use Admob_Load() to prepare an ad of the desired type (interstitial, banner, or rewardedVideo).

  3. Check Readiness: Before attempting to show an ad, use Admob_is_Loaded().

  4. Display: Call Admob_Show() if the ad is loaded.

  5. Callbacks (Optional): Provide functions to Admob_Init(), Admob_Interstitial(), and Admob_Rewarded() to react to events (ad closed, reward granted, etc.).

Privacy_Policy()

Set_Remove_Ads()

default_ad_banner_height_(), default_ad_banner_skip_curvature_()

Caution: